I think personal preference would determine which is better, I'm happy with the thundering roar both games create in the headphones. ![]() On the video PCARS sounds much louder and aggressive but playing the games back to back the difference is far less audible. Sound - nothing new for VR but an essential part of the experience all the same. In pCARS I had to turn up the tyre feedback quite a bit over the desktop version which helped a lot but still for me no match for AC. Purely subjective I know but I think a lot of VR is about creating that feeling. Better connection with the car means I'm able to make more of the depth perception and feeling of elevation on the track. It's early days though so this is fully acceptable.Īssetto Corsa - still for me, has the better feel and feedback from the car, being able to look through the corner and pick the line makes this even more thrilling. At the moment pCARS does look slightly more polished in VR, also having the full menu screens etc in VR helps, especially if like me you wear glasses and have to take the Rift on and off for the AC menus. PCARS - slightly sharper graphics, especially the in car dials but at longer distances there is nothing in it (& yes I've applied the suggested changes to AC settings in the Oculus thread - superb). Being really picky I'd say the main differences are: ![]() Both games run perfectly and easily hold the 90fps required so I'll leave more technical analysis to those with that skill set. There is so little to choose between the VR experiences, they are both fantastic and so immersive I just want to drive more. ![]() I used the Lotus 49, a car I've not used so this was a good opportunity to try it, and Brands Hatch GP as they are in both games. I've added the video although 2D video really doesn't do this full justice, in Rift all I want to do is reach out and touch the buttons and I really do feel like I'm holding that Lotus wheel. Both Assetto Corsa and Project CARS surely offer some of the best early VR experiences so I ran a quick test to see how they measured up side by side using the Oculus Rift.
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